The Adventure Zone: Amnesty - Episode 22
February 8, 2019 3:39 PM - Subscribe

The Pine Guard negotiate with their would-be monster-hunting rivals, while the true nature of their quarry continues to elude them. Duck wears a belt. Aubrey has a tough conversation. Ned reaches out beyond the grave.
posted by Tevin (11 comments total) 1 user marked this as a favorite
 
That ending!
posted by kmz at 4:48 PM on February 8, 2019 [3 favorites]


Clint was on fire this episode. Gregor Mortis, the biker horror movies, and the Ouija board were all just spot on.

The idea of Beacon as a belt with a mouth is about 9000 times funnier than I could have ever imagined.
posted by a hat out of hell at 9:58 AM on February 9, 2019 [1 favorite]


This whole episode was amazing. And I can't believe that ending -- it was downright frightening. I loved, mood-wise, what it was like to shift from Ned's ridiculous ouija board idea to that.
posted by meese at 6:56 AM on February 10, 2019


I also love how Clint is just willing Ned's stupid horror show into success and popularity, despite none of the brothers supporting it at all.
posted by meese at 6:57 AM on February 10, 2019 [2 favorites]


It suits him perfectly. Clint could easily have hosted one of those late-night horror movie shows back in the day. I presume he didn't only because the fandom hasn't dug up clips or pictures of it.
posted by Countess Elena at 2:50 PM on February 10, 2019


The idea of Beacon as a belt with a mouth is about 9000 times funnier than I could have ever imagined.

This also perfectly answered my questions of 1. how Beacon coils up and 2. how Duck carries Beacon around.
posted by showbiz_liz at 8:50 AM on February 11, 2019


While cleaning my house this weekend, I re-listened to the first arc of Amnesty. A couple big things jumped out at me.

First off - the Green Bank Telescope (which the biker bar massacre took place near, and which "Gregor" was reading a brochure for) is a real thing that was specifically mentioned by Griffin in the setup episode, in a way that makes me think it's going to be central to the resolution of the whole campaign (not just this particular arc).

Secondly, I initially thought the whole "btw Mama is a famous sculptor" thing was a bit out-of-nowhere... but literally the first time we ever see her, she's delivering a huge wooden sculpture to the hotel Aubrey sets on fire. Her office is also stated to have a bunch of handmade bookshelves in it. I just thought that was cool.
posted by showbiz_liz at 8:56 AM on February 11, 2019 [2 favorites]


This was great! It really feels like they've decided to dig into the horror aspects of the game, while keeping their goofs on. They made decisions that made for great steps both story & character-wise - Aubrey talking to Dani alone (and Dani's potential involvement not being immediately ruled out); Duck not wanting to split the group in any way; the way Griffin handle the Ouija board to lead to the bigger reveal; and Gregor Mortis was just one of those moments that will have me giggling at random for days.

I think they can finally step up the horror aspects because they've developed strong NPCs and a sense of the town; it helps to amp things up because the monster of the week can impact on a lot of different things, especially with the lack of clarity around what the threat is.

I've said it before, I need to go back and relisten to this arc from the start because it's been a little choppy with the interruptions for live shows and such, so I don't feel the continuity with it I had for Balance, so I suspect a review will help a lot.
posted by nubs at 7:43 AM on February 13, 2019 [1 favorite]


I've said it before, I need to go back and relisten to this arc from the start because it's been a little choppy with the interruptions for live shows and such, so I don't feel the continuity with it I had for Balance, so I suspect a review will help a lot.

I'm now mostly done with a re-listen (after this weekend I just kept going). I definitely think the choppiness has led to the non-Griffin guys failing to follow up on a lot of dangling plot threads, but I assume Griffin will start typing them together more as we get closer to the endgame. A couple examples - remember how strangely/calmly the light-being inside the water monster reacted after they defeated it? Remember Duck's first vision from Minerva, which included a huge beam of light shooting straight up into the air as the sun descended and sucked everything on Earth up into it? Remember that NPC who told a suspiciously long and detailed story about aliens? I don't really have a theory on how all this adds up, but it all means SOMETHING and they haven't really gotten into what.
posted by showbiz_liz at 8:46 AM on February 13, 2019


Yeah, there's something going on with light - it's not quite a rehash of the Light of Creation from Balance, but there's something there that I thought I had the edges of at one point.
posted by nubs at 9:57 AM on February 13, 2019 [2 favorites]


This was the first ep of this arc in a while that felt really “on” to me. Clint was playing hard in the space and the ending was creepy enough that I worried about the kid having bad dreams. Instead he joyfully hypothesized about the nature of this beast for a solid 20 minutes.
posted by tchemgrrl at 6:09 AM on February 22, 2019


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