The Abyssal Auction: Part Four — Following a tense exchange of money and merchandise, all heck has broken loose. Can the auction's bidders survive an assault from within -- and without? Additional music in this episode: "Day I", "Day II", and "Night III" by Swelling
The Abyssal Auction: Part Three Let the money fight commence! As our turquoise heroes bid to claim their quarry, their opponents move against them, mostly because of the many terrible impressions they made in the previous episode.Additional music in this episode: "Piano Improvisation" by Moon Finger; "The Whisper" by Pipe Choir III www.pipechoir.com; and "Night I" by Swelling.
The Abyssal Auction: Part Two After an unfortunate journey, the Coriolis arrives at a fancy, clandestine deep sea auction house. Time to do what exactly one-third of this party is good at: Shmoozing the room. Additional music in this episode: "Creepy Bell Music 01" by Magmi Soundtrack; and "Piano" and "Late Jazz Piano" by Szegvari.
The Abyssal Auction: Part One The crew of the Coriolis take on a new mission, one that exchanges the slimy hazards of enormous mollusks for the slimy hazards of good old-fashioned capitalism. Let's have a money fight! Additional music in this episode: "Creepy Bell Music 01" by Magmi Soundtrack.
With their first proper mission under their belt, the crew of the Coriolis attempt a series of negotiations with mixed results. A night at the Cloaca forges new friendships, while morning at the Gills forges new ... enemy ships. Additional music in this episode: "Piano Abstract" by Ubik; and "Intense Horror Music 01" by Magmi Soundtrack
The Infinite Clam: Part Six Amber, Devo and Zoox face off against foes both tangible and cerebral, within and without, ancient and new. The Infinite Clam's power is harnessed at great cost. Additional music in this episode: "Phased Drops" by Michael Carrier
The Infinite Clam: Part Five The crew of the Coriolis approach the anomaly that has trapped them in their current bivalve environ. Amber takes a dive. Devo exercises surprising restraint. Zoox experiences a metaphysical identity crisis.
Welcome to the Adventure Zone! SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure! READ! Their journey from small-time bodyguards to world-class artifact hunters! MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time! [more inside]
What waits for our heroes on the other side of the time-stuck barrier? Seriously, what could be in there? A dragon made out of time? A parallel universe where people eat time like snack chips? A genuinely kind of innocuous, rustic town? Whatever it is, one thing's for sure: There's about to be some trouble in that bubble. Merle does some successful evangelizing. Taako gets caught red-handed. Magnus rushes in!