Star Trek: The Animated Series: The Practical Joker Rewatch
August 18, 2020 7:25 PM - Season 2, Episode 3 - Subscribe
After passing through a strange space energy cloud, the Enterprise's computer gains an artificial intelligence that is relentlessly bent on making practical jokes on the crew.
Memory Alpha will a-maze you with some insight into this episode.
Background information
We’re in the home stretch, folks; only 3 more episodes to go.
Roddenberry loved recycling plots, and this one hits a number of familiar notes. The deranged computer brings to mind versions of “The Ultimate Computer” and the love-struck computer in “Tomorrow Is Yesterday”. Non-corporeal entities taking over the ship are surprisingly common - “Day of the Dove”, “Beyond the Farthest Star”, and “Wolf in the Fold” are the front-runners here.
Romulan sensors must be terrible not to have realized the giant Enterprise was a balloon.
The highlight of this episode has to be the Rec Room. It’s a fully matured concept, rather than some of the half-thought-through additions we’ve seen in the past (the Bridge Defense System from “Beyond the Farthest Star”, for example).
Memory Alpha will a-maze you with some insight into this episode.
Background information
- This is the second consecutive installment to feature the concept of a practical joker, following the introduction of Ari bn Bem in the episode immediately prior to this one, "Bem".
- This episode also includes the first appearance of a holodeck in Star Trek history (and summarily, the "holodeck malfunction"), although it is known here as a recreation room. Gene Roddenberry had intended to introduce a holodeck-type room in the third season of Star Trek: The Original Series; however, budget constraints prohibited it. (Inside Star Trek: The Real Story, p. 404) D.C. Fontana, who had worked on the first season of TAS but left for its second and later returned to Star Trek to assist with the inaugural season of Star Trek: The Next Generation, was insistent that the TNG writing staff didn't remember this episode when conceiving the holodecks. (Star Trek: The Magazine Volume 1, Issue 17, p. 73)
We’re in the home stretch, folks; only 3 more episodes to go.
Roddenberry loved recycling plots, and this one hits a number of familiar notes. The deranged computer brings to mind versions of “The Ultimate Computer” and the love-struck computer in “Tomorrow Is Yesterday”. Non-corporeal entities taking over the ship are surprisingly common - “Day of the Dove”, “Beyond the Farthest Star”, and “Wolf in the Fold” are the front-runners here.
Romulan sensors must be terrible not to have realized the giant Enterprise was a balloon.
The highlight of this episode has to be the Rec Room. It’s a fully matured concept, rather than some of the half-thought-through additions we’ve seen in the past (the Bridge Defense System from “Beyond the Farthest Star”, for example).
The nitrous reactions don’t make sense, either:
Humans: laughter
Caitians: laughter
Edosians: laughter
Vulcans: DEATH
posted by hanov3r at 12:01 PM on August 20, 2020
Humans: laughter
Caitians: laughter
Edosians: laughter
Vulcans: DEATH
posted by hanov3r at 12:01 PM on August 20, 2020
The practical joke as a story element was huge in the 70s, or I just watched a lot of M*A*S*H.
posted by juiceCake at 7:21 PM on August 21, 2020
posted by juiceCake at 7:21 PM on August 21, 2020
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Speaking of the Rec Room, one of the things that impressed me about it was that the computer could make a hole in the floor for the crew to fall into. (There's a holodeck explanation for that, but, as StarkRoads notes, that doesn't really apply here, except maybe retroactively.) As far as the giant balloon Enterprise, I'd allow it according to the Rule of Funny.
posted by Halloween Jack at 11:05 AM on August 19, 2020 [1 favorite]