The History of Fallout
February 11, 2025 11:07 AM - Subscribe
The role-playing game genre wears many faces, its unremitting flexibility stemming from deep tabletop games and pen-and-paper experiences which inspired a generation of developers to implement similar themes and mechanics into interactive adventures.
Fallout spawned from such an era, initially conceived as the first computer game adaptation of GURPS. For a brief period, it even played the part of a potential Wasteland sequel; publisher Interplay Productions inability to secure the licensing rights from Electronic Arts ensured the hopeful follow-up never came to fruition. However, the core tenets would not stray far; thus, what eventually became Fallout bore all the hallmarks of a Wasteland successor in everything but name.
Fallout broke away from its roots after the second numbered entry, its new stewards at Bethesda Softworks shelving the isometric, turn-based gameplay in favor of 3D graphics and real-time, action-RPG fare. In 2008, then, Bethesda introduced the world to a different kind of post-nuclear adventure upon releasing Fallout 3 on PC and consoles. The seminal title served as the catalyst to multiple spinoffs and another mainline sequel courtesy of its success, but the franchise’s countless victories weren’t earned without hardship.
Design challenges and legal woes nearly resulted in the first Fallout being canceled on more than one occasion. Every other installment faced its share of setbacks, as well. Still, the series has yet to encounter an obstacle too impossible to overcome, though Bethesda Game Studios’ perceived stagnation in game design has raised questions about its continued dominance in the role-playing space. But if past precedent proves any kind of guide, Fallout’s wasteland hides within it much potential just waiting to be mined.
This is The History of Fallout
Fallout spawned from such an era, initially conceived as the first computer game adaptation of GURPS. For a brief period, it even played the part of a potential Wasteland sequel; publisher Interplay Productions inability to secure the licensing rights from Electronic Arts ensured the hopeful follow-up never came to fruition. However, the core tenets would not stray far; thus, what eventually became Fallout bore all the hallmarks of a Wasteland successor in everything but name.
Fallout broke away from its roots after the second numbered entry, its new stewards at Bethesda Softworks shelving the isometric, turn-based gameplay in favor of 3D graphics and real-time, action-RPG fare. In 2008, then, Bethesda introduced the world to a different kind of post-nuclear adventure upon releasing Fallout 3 on PC and consoles. The seminal title served as the catalyst to multiple spinoffs and another mainline sequel courtesy of its success, but the franchise’s countless victories weren’t earned without hardship.
Design challenges and legal woes nearly resulted in the first Fallout being canceled on more than one occasion. Every other installment faced its share of setbacks, as well. Still, the series has yet to encounter an obstacle too impossible to overcome, though Bethesda Game Studios’ perceived stagnation in game design has raised questions about its continued dominance in the role-playing space. But if past precedent proves any kind of guide, Fallout’s wasteland hides within it much potential just waiting to be mined.
This is The History of Fallout
As supplementary material, Noah Caldwell Gervais does good work looking at all the games (caveat: ~9.5 hrs though there are chapter markers for each title/DLC)
posted by juv3nal at 5:30 PM on February 11 [4 favorites]
posted by juv3nal at 5:30 PM on February 11 [4 favorites]
Also, The Digital Antiquarian on Fallout 1 is a good read
posted by juv3nal at 5:33 PM on February 11
posted by juv3nal at 5:33 PM on February 11
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/facepalm The link somehow disappeared on me. Appreciate it if the mods could fix.
posted by nathan_teske at 11:08 AM on February 11