We're back to the main campaign, baby! It's been over a month since the destruction of Mt. Fractus, and our heroes find themselves settled into their new lives in the Trashlands. But when a stranger with a glint in his eye comes to town, the gang discovers he's brought deception, death, and discovery along for the ride. Can our crew survive each other and the consequences of their actions long enough to survive the Trashlands? And if not here....where?
Sic semper tyrannis. [more inside]
The chickens (and the harpies) are coming home to roost. Promises are broken, hidden agendas are revealed, and the clown inside takes the center ring. All this and a disastrous introduction to the gothic southern swamps of...LAROQUETTE! [more inside]
A single moment of chaos and madness throws the fate of the entire Cordelian Empire into question as our heroes face the final, shocking carnage of the Power Ball. But perhaps the greatest danger they face is merely the darkness within...themselves! [more inside]
It's high crimes, light treason, and social faux pas par excellence at the Power Ball in the caverns beneath Payola, and our inverted-heroes (the opposite of heroes in a way if you think about it) must navigate the slippery social ladder and high society chaos as their prey draws breathlessly near. Masks on, listener, and save a spot on your dance card...for danger!