Critical Role: Rebirth
May 24, 2021 12:29 PM - Season 2, Episode 139 - Subscribe

The Mighty Nein prepare for an intense confrontation with their transformed former friend, but the Nonagon who awaits them above the streets of Cognouza is more powerful than any of them anticipated...
posted by nubs (8 comments total)
 
All of Travis' reactions throughout are a delight and I was sweating along with the cast. So tense.

And if folks haven't seen it Matt's confirmed that season 2 is coming to an end soon.
posted by slimepuppy at 1:59 PM on May 24


The mechanic of 'use an action/bonus action to try to get rid of Lucien's legendary actions' was super interesting and I think worked pretty well.

As an old school squaresoft fan, I approve of both Lucien's design and the overall design of the fight.
posted by dinty_moore at 2:54 PM on May 25 [1 favorite]


The mechanic of 'use an action/bonus action to try to get rid of Lucien's legendary actions' was super interesting and I think worked pretty well.

Yes, that was fascinating and clever; it allowed the players a chance to get creative with their memories of Molly and make them useful. Great idea; makes the whole encounter really more engaging. Also digging Matt giving the players a different kind of beholder to fight.
posted by nubs at 3:21 PM on May 25 [2 favorites]


It also gave an in-game excuse for the banter during the fight (which may be the finale of the campaign) to become a trip down memory lane: "Hey, Molly, remember that time 120 episodes ago..."
posted by The Tensor at 1:08 AM on May 26


That, plus it also allows the characters/builds that don't often have bonus actions a chance to have a bonus action.
posted by nubs at 3:57 PM on May 26


Well, except Cad. (poor Cad). Also, it was a way of rewarding the players for trying to bring Molly back through memories in the first place - there were a number of times where they chose not to fight Lucien because they thought Molly was still a possibility, and while he isn't anymore, it's nice to still reward the players for trying to be inventive.

They're asking for end-of-campaign questions, if anyone has any: Mine are what did Trent want with Yasha and what the hell was actually up with the guy that Essek framed for stealing the beacons.
posted by dinty_moore at 4:40 PM on May 26


One of mine extends all the way back to S1: Where's Larkin?

I'm guessing there will also be a lot of questions regarding the membership of the Tal'Dorei council.
posted by nubs at 5:13 PM on May 26


Oh this fight is very JRPG.

(Rest of comment is a bit grumbly.)

Fjord going into the tower seemed very weird to me.

So far this fight does not have the holy fucking shit feeling that the Vecna fight did to me in S1, maybe because of the buildup with all those amazing returns of old players. This climax all feels a little strange because I don't care about Lucien that much, and it hasn't been very clear just what the plan is to do with Aeor... There was a tantalizing hint that the Dynasty beacon technology might be involved.. Also yeah like maybe Trent did need to come to town riding on Uk'otoa.

Also the models and battle grounds for this ancient mage super-city were kind of not that great -- maybe that's unavoidable when your sponsor is your battle map supplier.
posted by fleacircus at 10:20 AM on September 23


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