December 6, 2021 1:34 AM - Subscribe

Unsighted Is a Genre-Defying, Zelda-Inspired RPG / Metroidvania with a Soul

Launch Trailer
Steam Link | Switch Link
Initial release date: 2021
Developer: Studio Pixel Punk
Publishers: Humble Games, Humble Bundle
Platforms: Microsoft Windows, Nintendo Switch
Genres: Action game, Role-playing Video Game, Indie game, Adventure game

Traverse Arcadia your way. Save your friends. Time is ticking.

Alma is an Automaton that awakens to a world in ruin after the war with the humans. Anima, the resource that gives Automatons sentience, is running out and turning Alma’s friends into mindless killing machines, the UNSIGHTED.

Key Features:
EXPLORE YOUR WAY - The world of Arcadia is massive and ripe for exploration, with many shortcuts to discover and maps both above and below the surface of the world. When one path seems too tricky, find new uses for familiar weapons and tools.

RICH AND VARIED COMBAT - Build your perfect loadout to suit your playstyle. UNSIGHTED allows players to equip weapons in various ways, from dual-wielding swords to shuriken and shotgun combinations. Alma will need to use perfectly timed combat actions to trigger faster reload speeds or a massively damaging parry to survive in the city.

CRAFT AND UPGRADE - Upgrade Alma through an extensive upgrade tree via chips you’ll find throughout your journey. Chips can be crafted or discovered, and each offers different bonus effects. Experiment with nearly limitless builds from the fast and efficient to the powerful and stylish.

CHOICES MATTER - Alma’s withering life force ticks away in real-time and is the driving factor in the story of UNSIGHTED. Tarry too long in one spot, and you may find that critical NPCs have already become Unsighted before you meet them. Save or drain other Automatons of their anima for your survival. The constant passage of time can result in vastly different endings and allows for further playthroughs to stay fresh and exciting.

HIGHLY REPLAYABLE + CO-OP - In addition to the main story UNSIGHTED also features additional challenge modes, BOSS RUSH and DUNGEON RAID. You can also bring a friend along your journey through Arcadia through full-featured CO-OP.
posted by lazaruslong to A Videogame Club (3 comments total)
Just got my first Meteor Shard, and the game is getting a lot better.

I'll admit that I turned on Explorer's Mode and specifically Forgiving Combat. I left the timers on and everything else on, but I was just having zero fun dying to trash mobs in the early part of the game. I'll possibly (?) turn it off once I get more used to the controls.

I LOVE options like this to make games more accessible.
posted by lazaruslong at 7:03 AM on December 12, 2021

Okay so I've now gotten three shards.

I think you can take different routes in this game -- shard 2 was from the Museum, which was a dope as hell dungeon. The spinner thing that lets you railgrind on electrical cables was well done.

Then...shard 3 was from the aquarium. And hoo boy, now do I understand Russ Frushtick's comments about this being very heavy on the Sokoban-style box pushing puzzles. I do not like box pushing very much.

If the next dungeon has a bunch of box pushing, I'm gonna tap out of this game, unfortunately.
posted by lazaruslong at 5:12 AM on January 1, 2022

I really wanted to like Unsighted but in the end I just couldn't deal with the timers. It would be fine if the game respected your time, but it doesn't. Falling off a platform sometimes means backtracking multiple screens, while your friends are dying. And disabling the timers kills the whole premise of the game.
posted by simmering octagon at 8:05 AM on June 3, 2022

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