The Adventure Zone: Amnesty - Episode 1
January 12, 2018 10:36 AM - Subscribe

Our heroes begin a fateful day in the unassuming, rural ski town of Kepler, West Virginia. Duck answers a peculiar distress call. Aubrey puts on a memorable magic show. Ned plans his next grift.
posted by Tevin (9 comments total) 1 user marked this as a favorite
 
Come for the role play, stay for Justin letting loose his true-blue West Virginia character voice.
posted by Tevin at 11:30 AM on January 12 [1 favorite]


I really like this- and I wish this one gets to be the larger 60+ episode arc.
posted by Homo neanderthalensis at 9:57 PM on January 12


Judging from the amount of fan art I've seen for this arc so far, people must be digging it.
posted by drezdn at 2:05 PM on January 13


Griffin is doomed to GM forever and that's OK
posted by Mr.Encyclopedia at 8:54 PM on January 13 [4 favorites]


Even as the thought occurred to me, I realized that someone else would already have purchased thelamplighter.com and set up a cryptid website there. Sigh.

I'm originally from WV. This is getting me in all my feels. Duck: (sigh) Are you Vickie's girl?

Non-WV folks...THIS IS HOW IT REALLY HAPPENS.

I've lived in FL since 1984. The state is innundated with visitors from every part of the world. Yet every time I see a WV tag, I look at the vehicle's occupants intently. My non-WVian husband: What are you doing? Me: Looking to see if it's somebody I know. (And sometimes it IS.)
posted by Nancy_LockIsLit_Palmer at 6:24 AM on January 14 [2 favorites]


I loved this. Extra props to Clint for having a voice worked out so early on!
posted by meese at 7:33 PM on January 14 [1 favorite]


I wonder how well they'll manage to stick to the "you have to do it to do it" aspect of Powered By The Apocalypse games. "Don't just name the move" came up already, but every time I've played campaigns of any kind of length, play degenerates into move-naming by the end...
posted by entity447b at 4:27 AM on January 15


Yeah, the cool thing about Powered by the Apocalypse is it makes roleplaying into a game mechanic, so palace intrigue is as easy to play as dungeon crawling. The downside is since it's all broken down into moves it's easy to just think in terms of the moves you can make. Personally I think The Adventure Zone is at its best when the boys use the game as a catapult for funny improvisation and there's plenty of opportunities for that in Powered by the Apocalypse.
posted by Mr.Encyclopedia at 6:15 AM on January 15


From this episode, it seemed like Clint and Justin had their characters most solidly created, but Travis seemed to get the system best, and I expect The Lady Flame to be the greatest agent of chaos over the course of the mini-arc.
posted by Navelgazer at 11:24 AM on January 15


« Older The Magicians: The Tales of th...   |  Happy!: What Smiles are For... Newer »

You are not logged in, either login or create an account to post comments