Our heroes reconvene at an important site from their storied past to traverse a perilous dungeon. What awaits them is far more deadly than they could have imagined -- and far more ... festive?
It's time for the final confrontation. Who's been hunting our heroes all throughout this campaign? What's Lucas really after? Why is Merle getting just completely boned in every fight? Answers to these questions and more linger just behind the play button. Taako has a plan. Magnus has a snack. Merle says his prayers.
Our heroes face a series of challenges while exploring Lucas' lab that are, admittedly, all pretty adorable. But still super deadly! Just, like, huggably deadly. Merle performs a random act of kindness. Taako remembers an acrobatic nursery rhyme. Magnus experiences the magic of flight.
We may have finally found a challenge that our heroes cannot overcome: Math-based trivia. Can our heroes stump their animatronic captor before turning extra crispy? Can they stave off a crystalline death for one more episode? Merle seeks divine intervention. Magnus makes an otherworldly find. Taako's good out here.
Now that they can finally understand like, anything that anybody important is saying, our heroes seek employment in the Bureau of Balance. Merle brags about how smart he is. Taako accidentally encounters some life-changing intel. Magnus does horrible, horrible things to an automaton.
In this, the thrilling conclusion to our first Adventure, Merle, Taako and Magnus pursue their engulfed employer into the heart of Phandalin. Will they be able to douse him before things get out of hand? Also, are you going to finish that Luna Bar?
Merle, Taako and Magnus complete their rescue mission, but then completely fail an entirely new, far more important mission. Taako acquires a powerful artifact, and doesn't seem so stoked about it.