Critical Role: Ghosts, Dinosaurs, and Stuff Season 2, Ep 102
The Mighty Nein must traverse a dangerous path while seeking an audience with the mysterious being that claims dominion over the island of Rumblecusp...
It's a very special episode for week one of MaxFunDrive 2020. The Thundermen are shown what could be. We learn about crimes, both past and future. We find out more about the boys and they find out more about themselves. Much is revealed and makes things even less clear.
Critical Role: Mysteries, Memories, and Music Season 2, Ep 101
The Mighty Nein explore the island village of Vo, uncovering strange mysteries about the island itself and its unusual inhabitants...
Critical Role: Hunted at Sea Season 2, Ep 100
The Mighty Nein are back! Faced with a pursuing dragon turtle, the Mighty Nein must rely on luck and cunning in order to battle their enormous, determined foe...
The blast from the past continues as our would be assassins delve into the sultry Suggestions District, on the lookout for an infamous bugbear femme fatale and her terrible secret about the Emperor. From outré vice to the inner circles of Payola's aristocracy, the mission to end the Emperor blunders ahead, but what illicit ears listen from the city's dark shadows?
While the original Rude Tales gang waits out quarantine in Stirfry’s pocket (no food), here's a tale from Cordelia's mysterious past: COME AT THE KING, a miniseries set 500 years before the events of Rude Tales!
"Regarding that principle, the Buddha often said to the bhikùus, “You should know that the Dharma which I speak is like a raft. The raft is used to cross the sea of suffering — birth and death. Before you have ended birth and death, you use the raft in cultivation. Once you have ended birth and death, you should put the raft aside. If you do not put the raft aside you have an attachment." -The Diamond Sutra
Chickens come home to roost as our heroes juggle obligations old and new. Backs are stabbed. Deals are made. Loyalty is pledged. The long arm of the law doesn't bend, and destiny (or destruction?) tightens its grip. Meanwhile....the mountaintop awaits.
One loose thread hunts another in the shadowed labyrinth of Scrum North, the erstwhile temple-cum-Kenku bandit hideaway. Blades in the dark. Betrayals remembered. Promises made. A new power dips a toe in the water. Can we escape our past? Would we even want to?
This episode of Rude Tales of Magic was recorded live in front of a studio audience. Also, it's non-canon so anyone ESPECIALLY STIRFRY can die.
Critical Role: High Seas, High Stakes Season 2, Ep 99
Slowly recovering from the midnight attack, the Mighty Nein continue their course for the long-awaited peace talks between warring nations...
An uncouth cadre of daredevil saviors waylay our heroes on their journey to destroy the bandits in the north, but perhaps this rambunctious new sect has exactly what our friends so desperately need even if they themselves do not know they need it? Secrets are divined! Hidden romance uncovered! The past comes back to haunt! Tomorrow, in this petty pace, creeps day to day!
Critical Role: Dark Waters Season 2, Ep 98
The Mighty Nein reset after their intense interactions at the party to prepare for their voyage to the peace talks, but nothing can prepare them for the danger that awaits on the high seas...
Critical Role: The Fancy and the Fooled Season 2, Ep 97
Live from Chicago! The Mighty Nein return to Nicodranas, where happy reunions and fantastic makeovers are shadowed by revelations about someone close to the party...
Critical Role: Family Shatters Season 2, Ep 96
The Mighty Nein, having arrived at the oasis menagerie, must now protect both themselves and the fragile garden denizens from the danger barreling toward them...
Froggie went a courtin' and when he did ride, DANGER must surely follow. Our heroes find themselves in the good graces and iron clutches of one Mr. Scrum Fabulous, the gadabout flycatcher and never not plotting crime lord of Soaking Valley. What choice will they make regarding his offer they can't refuse? Must all reunions be brief? Must all goodbyes be Irish? Answers inside! [more inside]
Critical Role: Blessing in Disguise Season 2, Ep 95
Now in the jungles of the White Dawn Lagoon, the Mighty Nein find themselves challenged not just by Caduceus' journey of faith, but by Jester's as well...
Live free or die? Eat or get eaten? Are you in, or are you out? It's a wild night in the Soaking Valley County Jail as our heroes fight for their freedom and their lives when a jailbreak gets out of control. Exits must be taken. And choices? Ain't so such thing as easy ones, and they all gotta get made, babeee.
Critical Role: With Great Power... Season 2, Ep 94
The Mighty Nein take stock after their tangle with a dealmaker but their arrival at a new destination holds unexpected answers...
Critical Role: Misery Loves Company Season 2, Ep 93
The Mighty Nein find themselves on the hunt for the entity responsible for Nott's predicament, but neither the journey nor the quarry are quite what they expected... [more inside]
Captured! Desperate! And...Deadly? The gang races, and riddles, to save their friends from the completely reasonable consequences of their own actions. Missions are accepted and secrets are, you guessed it, revealed. Can justice be averted? Can the group dynamic ever heal? What's YOUR Hungry Boy Score? All this and more, NOW!
Critical Role: Home is where the heart is Season 2, Ep 92
The Mighty Nein chase a lead on Nott's curse, but that lead brings Beau face to face with a past she would rather leave behind.
Critical Role: Stone to Clay Season 2, Ep 91
The Mighty Nein spend some time at home connecting with an ally, while the answer to once-distant goals comes rapidly into view...
Critical Role: Bathhouses and Bastions Season 2, Ep 90
The Mighty Nein continue their research and relaxation in Rexxentrum before returning to Xhorhas in hopes of convincing the Bright Queen to parley...
Doo doo goes in toilet / And so does little pee pee / And you will be the one to put / Both in it 👏👏
Critical Role: Lingering Wounds Season 2, Ep 89
The Mighty Nein take a couple days of downtime in Rexxentrum to research, train, and reconnect with faces from the past...
We got a Kebin situation.
Exhausted and fed up, our heroes battle and cajole their way through the last leg of the Teenage Woods and its ridiculous denizens. But what lies beyond? After all this, can you go home again? And what might you find there? Can our heroes bear the revelations of the Dawn house? Can you?
The gang is whisked away by a malevolent, though romantic, force who will pry every secret from their most hidden hearts! Can they survive his psychological gauntlet? What truth will out? This was the first ever live show, recorded in Brooklyn New York.
Critical Role: Unwanted Reunions Season 2, Ep 88
The Mighty Nein must deal with the political ramifications of their choices as they wade further into the depths of the war between the Empire and Xhorhas...
When a rich, protestant elf gets epsteined (murdered) at the posh Lindseyngham Manor, our heroes must become the crack investigators they were always meant to be. Listen as they ruthlessly interrogate witnesses, brilliantly analyze evidence, and work as a team to explore all the potential angles in this well-structured whodunit!
Critical Role: Politics and Punishment Season 2, Ep 87
Running on fumes, the Mighty Nein face down the new form of their old threat, but it is diplomacy that proves to be an even greater challenge...
It's a family reunion...of sorts, when our heroes are introduced to their mysterious host in the heart of The Nest. Who or what is She? What dark trials must our heroes best? What will be the horrible price of their freedom? If sweat is the pee of the skin, is spit the pee of the mouth? ALL WILL BE ANSWERED in... Mother Knows Best!
Metaphorically at-sea and literally in-woods, our heroes struggle to survive encounters with the natives and wildlife of the Teenage Forest. Thirsty provincial royalty, swarms of altered beasts, secret societies, ancient mad scientists, and more await our heroes in the dark hollows of the great woods on this night. But will they all live to see the dawn?
The beginning! What a fine place to start. We meet our nascent heroes in the throes of the beginning of the sunset of their scholastic salad days. Demon possessions, ominous warnings, and threats from Hell itself auger ill and trouble. Can they matriculate from danger to destiny? Can they graduate magna cum...adventure? [more inside]
Critical Role: The Adventures of the Darrington Brigade [one-shot] Season 1, Ep 10000
Live from the Bass Concert Hall in Austin, TX, Taryon Darrington leads a troupe of unlikely miscreants through a dangerous journey in search of glory! This one-shot takes place 10 years following the end of Campaign 1 and includes some Vox Machina spoilers.
Critical Role: The Cathedral Season 2, Ep 86
The Mighty Nein race to the cathedral of the Dawnfather in a desperate effort to stop Obann's sinister plot...
Critical Role: UnDeadwood Part IV: Goodnight, Miss Miriam [miniseries] Season 2, Ep 10000
Our heroes close in on the Necromancer after another personal loss, and come to realize justice takes many forms.
Critical Role: The Threads Converge Season 2, Ep 85
The Mighty Nein find danger in an unexpected place when they're forced to contend with an assassin, and inch closer to uncovering truths about both the Angel of Irons and themselves...
Critical Role: Titles and Tattoos Season 2, Ep 84
Having survived the dangers of the Folding Halls, the Mighty Nein must now grapple with the gravity of Obann’s plot and decide who in the Empire they can possibly trust...
Critical Role: Dark Bargains Season 2, Ep 83
Now trapped within the astral dreadnought, the Mighty Nein must decide whether or not to trust the entity that they discover waiting inside...
Critical Role: UnDeadwood Part III: I Got My Wish [miniseries] Season 2, Ep 10000
On the trail of the puppet master, Arabella faces a devastating choice while the mystery's home grows closer.
Critical Role: The Beat of the Permaheart Season 2, Ep 82
The Mighty Nein continue their plunge into the Heirloom Sphere, seeking out a dangerous item whose destruction could change the tide in their fight against the Angel of Irons...
Critical Role: UnDeadwood Part II: God Don't Play Cards [miniseries] Season 2, Ep 10000
After being bestowed with mysterious power and a sense of coming dread, our wary clan finds some of Deadwood's residents might not be as frightened as they seem.
Critical Role: Call of Cthulhu: Shadow of the Crystal Palace [one-shot] Season 2, Ep 10000
Set in 1890 in London's Crystal Palace, the Cat Club is hosting its annual cat show. Several nights before the show, a meeting for the owners is held. Six of them have actually entered their cats with the ulterior motive of gaining late night access to the Crystal Palace. They have been hired by Rupert Merriweather, a young American man with an interest in the occult, to sneak into the Palace's closed exhibits and retrieve an ancient casket for him.
Critical Role: UnDeadwood Part I: Stay Close, Reverend Season 2, Ep 10000
Five strangers to both each other and the historic mining town of Deadwood are hired to investigate supernatural rumors by a local community pillar. [more inside]
Critical Role: From Door to Door Season 2, Ep 81
Continuing their search for Yussa and hoping to find a possible boon in their struggle against Obann, the Mighty Nein wander the Heirloom Sphere into rooms of ever-growing danger...
Critical Role: The Folding Halls Season 2, Ep 80
The Mighty Nein recover from their encounter with Obann and head to Nicodranas to seek Yussah's guidance, but find more than just a meeting awaits them...
Critical Role: Through the Trees Season 2, Ep 79
The Mighty Nein follow the trail of the Cult of the Angel of Irons in hope of beating them to their prize in the Lotusden...
Critical Role: Between the Lines Season 2, Ep 78
The Mighty Nein return to Zadash, where lore and knowledge await those that know where to look...